Saturday, 13 August 2016

Longest video game marathon on Final Fantasy | AL FANTASY: A FICTIONAL WORLD OF GOOD VS BAD

Longest video game marathon on Final Fantasy

Courtasy by:   http://www.guinnessworldrecords.com

Longest videogame marathon on Final Fantasy

The longest videogame marathon on any Final Fantasy title lasted 38 hours 6 minutes and was achieved by Hecaterina Kinumi Iglesias aka Kinumi Cati (Spain), who played Final Fantasy X, in Barcelona, Spain, on 26–28 July 2013.

courtasy by:  http://www.dailymail.co.uk


A video gamer specializing in role playing fantasy games has been issued two Guinness World Records for her virtual adventures as a night elf, sorcerer, wizard and warrior.

Hecaterina Kinumi Iglesias, who goes by the gaming name Kinumi Cati, holds endurance-
based records for popular role playing games Final Fantasy and World of Warcraft.

After two particularly long gaming sessions, the 16-year-old from Spain claimed the 
Longest Videogame Marathon on Final Fantasy (38 hours and six minutes) and the Longest  Videogame Marathon on World of Warcraft (29 hours and 31 minutes).

Ms Iglesias' inspiration behind her records came from wanting to be recognised as a 'good gamer' and to grant her more exposure on her Youtube channel, where she also shares videos of her singing.

Other new gaming record holders include a Tomb Raider fanatic, a Minecraft addict and a German teenager with the highest score on FIFA.


Spaniard Rodrigo Martin Santos owns a staggering 2,383 related Tomb Raider items which has earned him the record for the Largest Collection of Tomb Raider Memorabilia.

The 27-year-old's collection includes the original costume worn by model Rhona Mitra in Tomb Raider 2 and a life size Lara Croft and Rose statue, of which only 50 were made.

Perhaps one of the most quirky new entries is Austrian Minecraft endurance player Martin Fornleitner, 19.

He played the phenomenally successful crafting game for a staggering 24 hours and 10 minutes on his Sony Xperia Play handset, earning him the record for the Longest Videogame Marathon on Minecraft.

He achieved the record in a glass container watched by the public in Vienna back in 2011 and claimed tiredness was his biggest battle throughout the record attempt.

But the score to make FIFA fans around the world envious was achieved by German Patrick Hadler, aged 19, from Hannover.

The teenager holds the title for the Highest Margin of Victory against the Computer on FIFA World Cup 2014 with a 321-0 scoreline.

Patrick believes commitment, focus and a keen eye for goal was at the heart of his success and wanting to 'feel as good as the real life Germany football team'.


AL FANTASY: A FICTIONAL WORLD OF GOOD VS BAD


















A scene from the Final Fantasy XIII-2 installment which is played on the Xbox 360 and Playstation 3 consoles


Final Fantasy is a long running Japanese fantasy role-playing game. The massively successful series is comprised of 15 installments, although there have been countless spin offs for other gaming platforms as well as several movies based on its characters and the world they inhabit.

First created in 1987, players take on the role of a character inside a fictional universe usually filled with fantasy creatures similar to Lord of the Rings, in which good characters and species use magic, sorcery and brawn to battle villains and other evils.

The series is famed for its depth, in which the gamer is immersed into the characters' lives, with a plot that canvasses typical human emotions and experiences such as tragedy, death, love and anger.

Players are motivated by the opportunity to develop their characters with 'experience', making them more powerful and allowing them to use better weapons or magic powers. Experience is typically gained by killing enemies and progressing through the plot.

Rio 2016 round-up: Team GB women break team pursuit track cycling record

Rio 2016 round-up: Team GB women break team pursuit track cycling record

BRITAIN'S female team pursuit cyclists last night sent out an ominous warning to their Olympic rivals by breaking the world record in qualifying.

By ROB MAUL IN RIO
The first week of the 2016 Rio Olympics is coming to a close and a multitude of incredible sporting world records have already been broken. 
Here Guinness World Records shines a spotlight on some of the amazing feats that have been achieved so far.
Cycling


The quartet of Laura Trott, Katie Archibald, Elinor Barker and Jo Rowsell-Shand enjoyed a stunning start to their Olympic campaign by laying down a significant marker to the nine-nation field.
The defending Olympic champions set a blistering pace of 4:13.260 at the Rio Olympic Velodrome. It was 0.423secs quicker than Australia's mark set in February 2015.
"That was a fantastic performance," said Sir Chris Hoy.
"This was a team performance. Everyone did their job incredibly well. They were all very smooth and they never looked under pressure at any stage. A world record in qualifying - it is very hard to explain how impressive that is in these conditions."
Britain qualified fastest for tomorrow's first round. The USA team were second with 4:14.286. Australia were third with 4:19.059, while Canada were fourth in 4:19.599.

Courtasy: http://www.express.co.uk


Wednesday, 3 August 2016





With the red carpet premiere of The Amazing Spider-Man in London earlier this week, we've taken a look into the vault to come up with our top 10 Amazing Spider-man records.

1. Fastest marathon in superhero costume (male)
The fastest marathon in superhero costume was 2 hr 34 min 56 sec by Michael Wardian (USA) dressed as Spider-Man at the 2011 Lower Potomac Marathon in Piney Point, Maryland, USA, on 13 March 2011. Wardian placed first out of 166 competitors in his full webslinger costume, giving him his second victory in the marathon in the last four years.

2. First playable villain in a Spider-Man video game
The first game to allow players to control one of Spidey's deadly foes was Spider-Man & Venom: Maximum Carnage, published for the SNES and Mega Drive/Genesis in 1994. In the game, Spider-Man teams up with Venom to stop Carnage, and the game allowed players to choose which character they played as, enabling them to control Venom for the first time.

3. First Spider-Man video game / First official Marvel Comics game
Spider-Man's games debut came in 1982, in the appropriately titled Spider-Man on the Atari 2600. The game required players to guide Spidey up the side of a skyscraper, avoiding the Green Goblin's bombs. It also has the distinction of being the first official Marvel Comics game.

4. First Spider-Man arcade game
Spider-Man's arcade debut came in 1991 in Spider-Man: The Video Game, a scrolling fighting game with occasional platform elements. Up to four players could join in, playing Spidey, Black Cat, Hawkeye and Namor. The storyline involved Doctor Doom creating an army of alien symbiotes - a plot that was recently re-used in the Mighty Avengers comic book.

5. Most buildings climbed unassisted
As of 2010, Alain 'Spider-Man' Robert (France) had climbed more than 100 towers, monuments and skyscrapers without ropes, suction devices or safety equipments. A dedicated solo urban climber (although he suffers from vertigo), Alain uses pipes, window frames, cables and the gaps between brickwork to scale structures that often measure more than 400 m (1,300 ft) in height. He has been arrested and imprisoned at locations all over the world for his unannounced and illegal ascents, but has also raised hundreds of thousands of pounds for charity with his climbs.

6. Most expensive comic - Silver Age
The most expensive Silver Age (1956 - 1970) comic book ever sold is a copy of Amazing Fantasy #15, first published in 1962. The comic, which contains the first appearance of Spider-Man, was graded a Near Mint+: 9.6 by the Certified Guarantee Company (CGC) and was purchased by an anonymous buyer via the US auction website ComicConnect.com for $1.1 million (then £687,659), inclusive of the seller's premium, on 8 March 2011.

7. Most expensive theatre production
"Spider-Man: Turn Off the Dark", the musical based on the legendary comic superhero, is the most expensive production in the history of the theatre. As of 14 June 2011, the show's record cost climbed to $75 million, the largest investment ever for not only a Broadway production but for the West End or anywhere in the world where there has ever been a stage.

8. Most Oscar nominations without winning
Spider-Man and Spider-Man 2 sound mixer Kevin O'Connell (USA) has received 20 Oscar nominations for Sound starting with Terms of Endearment (USA 1983) in 1984, but has never won.

9. Most movies adapted from the work of a comic book creator
The comic book creations of Stan Lee have been adapted into Hollywood films a record 15 times as of 11 September 2011, inlcuding 2002's Spider-Man, 2004's Spider-Man 2, and 2007's Spider-Man 3.

10. Most popular video-game superhero
Spider-Man is by far the most popular superhero for videogame adaptations. From 1982 to Spider-Man: Edge of Time (Activision, 2011), he has so far starred in 37 solo video games across 32 formats and appeared in nine other titles with other Marvel characters. He has also featured on pinball tables, handheld LCD games, PC activity packages and a plug-and-play TV game.

TSU.CO Sebastian tsu dark LATEST UPDATE TSU.CO Announcement







Good day nation of tsu, it's Sebastian.

You are probably wondering about the new layout but in fact we have taken tsu dark.
Although we have still have numerous active communities on the site, our mission of changing the social landscape for the benefit of the content creator has passed. I started this concept eight years ago and when we launched in late 2014 we brought the conversation of content ownership and monetization to the content rights holders into the mainstream. All told there were approximately 5.2 million of us who have used our platform. Through you, tsu's emergence into the mainstream spurred discussions on virtually every major media outlet touching on the tsu concept, royalties of music streaming services and to the business models of established platforms. I wish we could have done more for the content creators and the wonderful charities that lent their names to our platform. In all, we built water wells, gifted wishes and gave back en masse.
Although I would have hoped we could have done more, I am proud of our team and the wonderful, diverse community of friends we have cultivated along the way. I am proud to have been a part of something that millions of people helped create from North America to the Asian subcontinent.
Thank you for being a part of our platform of change and believing in what we were attempting. In terms of those who have monetized their content, we intend to abide by what we set out to do and if you have created amounts large enough for redemption, we will remit payments to you in short order. If you have participated in and won any company-sponsored contests, you will be compensated as well. In the next few days we will be adding a button to the site so users can download their own content which will be available until August 31st. Should you have any questions, please write to support@tsu.co.
Lastly, in order to keep up on what we are doing next, please feel free to connect with me through various social media platforms:
Snapchat: @tsullc "sebastian"
Twitter: @sebastianarthur "SeabassChen"
Instagram: @seabasschen
Facebook: https://www.facebook.com/seabasschen

Thank you,

Sebastian
Founder & CEO, tsu

Monday, 1 August 2016

All About TSU. What is TSU? How TSU.co Works




ALL ABOUT "tsū"


 
How do I Pronounce "tsū"?
 
tsū is pronounced like “Sue”. If you’re wondering about the over-score above the “u” in tsū, it’s actually a very important part of the name, which means “the aesthetic ideal” in Japanese. When the over-score is removed, the word’s meaning also changes.
When using tsū as a logo or in written form, it is important to always include the over-score. In many fonts the character can be inserted by selecting a “special character” letter or choosing “ū” from the glyph menu.
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What is tsū
tsū is a unique online community for content creators and consumers. Unlike most social networks, tsū strongly believes in rewarding users who contribute to the platform’s growth and success. As a result, we serve ads and share up to 90% of platform revenue with #original-content creators from around the world.
Our social media sharing economy is the first of its kind. By financially supporting every user for the popularity of their work and power of their network, tsū is disrupting the modern social media norm.
“We are educating people. If you’re a content creator driving the value of these platforms, we believe you should be compensated for your content and the relevance of your social network.”
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 Sebastian Sobczak, CEO & Founder
Our global community includes people from all walks of life: celebrities, athletes, artists, everyday people, and charities.

From day one, tsū has been devoted to helping those in need. For the first time in social media history, users can support nearly 75 verified charities by simply reading mission statements and engaging with charitable content.

Users can donate monetized funds directly to verified charities with the simple click of a button - no credit card or wallet needed.
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How is tsū different from other social platforms?
1.     Ownership - We believe in real ownership, which only exists when users own the rights to their content and capture the value that comes with it. Users should be compensated for their likeness, image and content. It’s simple and it’s the right thing to do.

2.     Access - We share social revenues with everyone, for any type of content, size of network or level of influence. Using tsū requires nothing more than what you already do on other social media platforms today.

3.     Empowerment - Our model is global, scaleable, and designed to empower the user and community. For the first time every user can be a content creator earning royalties in perpetuity. Social good is also now directly achievable through social media. We aim to empower non-profit organizations and charities, raising them up within our community.

4.     Authentic Community - We are very focused on building an engaged community that is run and managed by users, therefore putting the needs and experience of our users first. If we discover bots, trolls, and spammers on the platform, they will be removed along with squatters or any other form of fake accounts. Additionally, we respect our audience and will not sell your data, or run psychological experiments on users.



HOW IT WORKS
 

tsū shares social revenues that come from third party ads, sponsorship and partnerships. 

Once economics are created, tsū receives 10% to maintain the platform.




Half of the remaining earned revenue is paid to the user who created the content. 
The other half of the remaining earned revenue is distributed to the user’s network Family Tree.

Users on tsū monetize their content and network in perpetuity, which continues to grow alongside the community.
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 How do I join tsū?
New members can only join tsū by user invitation (via member short codes), which enables us to track and distribute network value to the users who help tsū grow.
 




The content I share has value?
Yes, as a user on social media platforms, your content and interactions are valuable. On tsū, you will get paid for your content.

Half of your earned revenue is in the form of royalties generated by the content you post. Sharing content on tsū is as simple as any other social platform.
Sign up, post your status, photos, or videos to your page, and engage with your friends as little or as often as you’d like.

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My network has value?
Yes, your network is also valuable. The other half of your earned revenue on tsū comes from the growth and activity of your personal social network.
One third of all users’ content-generated revenue is passed up to the person that directly invited them to join tsū.

A third of the remaining shared revenue will then go to the person that invited that user, and so on. The generations of users in your personal network are a part of what we call your Family Tree.
To learn more about the algorithm that tsū uses to distribute network value, visit What is the tsū Algorithm?

What is the tsū Algorithm?
tsū shares revenue that comes from third-party ads, sponsorship, and partnerships. tsū receives 10% to maintain the platform.
Half of the earned revenue is paid to the content creator. Using the infinite rule of thirds, the remaining half is distributed to the network of individuals who invited the content creator to tsū.
Content and network monetization levels grow alongside the platform’s success.

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